Quick Grapples are fast and can be easily chained at the end of a combo. Grapples are holds that can deal a great amount of damage, and possibly stun or ground the enemy at the end. Instead they should use their basic two or three hit Strikes before chaining into a grapple or leap onto a turnbuckle for an aerial assault. That isn't to say Grapplers and Acrobats shouldn't use Strikes. Both Brawlers and Big Men can typically end their chain combos by juggling, slamming, or stunning the enemy. While Grapplers and Acrobats will mostly be limited to around three hit strike combos, Brawlers can easily string together five attacks. There is a quick strike that is fast and easy to Chain, along with a Strong attack that does heavy damage. Strikes are the basic attacks that can create combos or otherwise disable the enemy. By clicking 'enter', you agree to GameSpot's
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